Monday, September 20, 2021

Pokemon Blue Version: Review and Rating

 Not all games age the same. Pokemon Blue Version was the first original Game Boy game I have played, and it's certainly a product of its hardware. The fundamental limitations of the Game Boy are apparent. The lack of color, the limited control scheme, and the relative monotony of the environments stand out to someone playing it decades after its release. That said, it laid the foundation for one of gaming's largest franchises and its remarkable how well the game nailed some of the core tenants of what Pokemon still is known for today. Let's get on to the scales. Since this is my first time rating a JRPG on my scale, I'll explain a bit behind each metric as well.

World Building (Lore): JRPGs are generally pretty long. One of the advantages of this is that they are able to build more interesting and fleshed out worlds. My number one thing when playing a JRPG is to slowly unravel the customs and histories contained within these worlds. Pokemon Blue really tripped up on this. While shorter than most JRPGs, it still floundered on developing a cohesive world. NPCs, signs, and books were rarely more than just vessels to convey game mechanics. On the few occasions that something referenced something relating to the broader world, I loved it. The lore books on Mew in the Pokemon Mansion is an example that comes to mind. But cases like that were few and far between.

I really wanted some commentary on how Pokemon fitted into the world, or how our society would be impacted by the introduction of Pokemon. I wish that everyone wasn't so singularly focused on Pokemon. There was just so little "flavor" text within the game. No sense of community or history. In this regard, Pokemon Blue is the most bare-bones JRPG I have played. Rating: 2/10

Characters/Story: I decided to lump characters and story together for a few reasons. Plots (as opposed to world building) are nearly always told through character interactions. This is particularly true in JRPGs, as they tend to have a huge cast of characters. If a game were to have bad characters (or no characters at all), it would be hard to pull off a good story. Pokemon Blue has few important characters and essentially no plot. The goals of the game are to catch every Pokemon and to become the champion of the Elite Four. Within this though, there is no real story. There is no plot that adheres itself to your goal. The game is little more that a linear line of battles to overcome. The only NPCs with more than a single encounter were Professor Oak, your rival, Giovanni, and I suppose the gym guide. Even those NPCs were pretty vapid. I hope future Pokemon games do a better job with having actual characters. Rating: 1/10

Art Direction: Art direction is important to video games as a medium, and will likely be one of the criteria I look at for every genre. Pokemon Blue did better in this category than the others so far. It is held back by the hardware it was produced for, and for the sake of creating fair comparisons I will not be buffing its score due to that fact. Being in black and white sucks, though it is amusing that they tried to make up for this by describing each city with a different color. The environments have little variety to them, and the cities have nothing graphically to distinguish them from each other. What really shines is the combat encounters. I'm happy that all 150 Pokemon have their own unique portraits, and I believe every move in the game had a unique animation. There was a decent variety in trainer portraits too, especially with gym leaders. I wouldn't be surprised if this is one of the more graphically impressive Game Boy games. Rating: 3/10

Music: Pokemon Blue has pretty good music. It was a bit repetitive at times, but overall there were a lot of catchy tunes considering its age. The gym battle music stands out, as well as Lavender Town/Pokemon Tower. Rating: 5/10

Sense of Progression: This one is a bit different and will likely only be used for JRPGs. More so than any other genre, JRPG combat is heavily focused on stats. For most games, there is no mechanical skill needed. Combat is turned based and the player has all the time they need to choose which command to pick. Since it is so stat focused, it is really easy to tell that you are getting better. Attacks do more damage, damage is reduced, health goes up, ect. Progression can also be outside of just combat. Many JRPGs lock of parts of the world at the beginning of the game, and only through progressing in the story do you unlock these new areas. I believe that a good JRPG will make it clear that your character is getting stronger and that they can better navigate the world around them. Pokemon is a mixed bag on this front. On one hand, Pokemon do obviously get stronger as they level up. They learn new moves, they evolve, and their stats go up. The game made good use of roadblocks that required items to get past. I've always like the HM system. It's meaningful to discover a new move that allows you to interact with your world in a new way. And some, like Surf and Fly, fundamentally change the way you navigate the world. 

On the other hand, there are a few thing related to combat that disrupt a sense of progression. The most egregious is the difficultly. Pokémon Blue is pathetically easy. Crafting a team is pointless when one Pokémon can carry you through the whole game. Within the first few hours, my starter was leaps and bounds ahead of any other Pokémon I had. Why is there no shared exp for the whole team? That would have prevented my starter from being overpowered and would have helped keep my whole team viable. I can’t think of any other JRPG where the entire party doesn’t get experience points. Some even give exp to team members not in your party! 

I know that my Pokémon were getting stronger, but what’s the point when no new challenges arise? I also don’t like that some of the stats are hidden during battles. You can’t see numerically how much damage a move does or how much HP an enemy has. This leads to a lot of guesswork on what moves are stronger, as even in the menus there’s no record of the stats for each move. By the end of the game, I just was throwing away every TM I found. I was tired of looking up move stats online, and my current attacks one-shot enemies most of the time anyway. Rating: 5/10

Final Thoughts and Score: Pokémon Blue is not a bad game, but I’d imagine that there’s little reason to play it today. If it’s not the worst Pokémon game, then that would be a surprise to me. As a historical piece, it’s worthwhile. It truly was fascinating to see just how much Pokémon has stayed the same over the years. And of course there are a ridiculous amount of classic Pokémon that were introduced in Gen I. Helped fill my mental Pokédex out nicely. Final Rating: 16/50 or 32%

Saturday, September 18, 2021

Pokémon Blue Version: Nothing but Mazes and Teleports (Won!)

Heading west out of Fuchsia City proved to be a good decision. Behind another sleeping Snorlax lay a hidden path to the HM Fly. I can now fly between cities, which will be great for making backtracking more tolerable. The last new town I need to reach requires Surf. I had to look up where to find it, as I completely forgot about the Safari Zone (and I always thought it was an option area anyways).

The Safari Zone not what I expected. It seemed pretty linear and the mechanics of catching Pokémon changed. I couldn’t battle with them, but rather, I could only throw rocks, bait, or Pokeballs at them. It was rather tedious, as they could run away at anytime. You can only take 500 steps within the zone before having to start again at the beginning. Took me two rounds to get Surf. I also found the Warden’s teeth, and he gave me a Strength HM. 

I left the zone and went south to the ocean. This ended up leading to the Seafoam Islands. The caves on the island had rushing water that could be made traversable if boulders were pushed into it.  I found Articuno at the bottom, but I couldn’t catch it. Leaving the cave brought me to Cinnabar Island.

My favorite Pokemon as a kid

Cinnabar had a Pokémon Mansion filled with stat boosting items and a “secret key.” There were also some journals there that revealed some lore about Mew and Mewtwo. I wonder if I’ll get to see them by the end of my play through.

Next up was the Cinnabar gym. This was probably my favorite gym so far, as I’ve always been a fan of quizzes. The leader used fire-type Pokémon, so it was quite easy. 

Didn't get hit once

The last badge I need is in Saffron City. The guard in front of the Silph Co. building fell asleep at some point, so I was able to go inside. Wish I didn’t have to though, as this area sucked. Eleven floors of mazes and teleports, with a ton of trainers to boot. It took me forever to clear the building out and eventually rescue the Silph Co. president. Gio was to blame (again). Got a master ball though, which is pretty dope. With Team Rocket defeated, the gym was now able to be entered.

The psychic gym had another teleport maze, but always using the one right in front of you brought me to the leader quickly, so it was a lot less frustrating than the teleports in Silph. The leader was, as always, easy and with her defeat, I now can go to the Elite Four! Or so I thought... Turns out that I didn’t have the eighth badge yet from Viridian City. I forgot that it was closed the first time I went through there. The leader turned out to be none other than Gio, so I had to teach him a lesson for the third time. This time he was so soundly defeated that he vowed Team Rocket would be dissolved forever. Doubt it. Onward to the Elite Four!

Should she though?

The first of the four was tough, as they used iced type Pokémon that my Blastoise was weak against. The third actually surprised me, as she withdrew one of her Pokémon before I could defeat them. I didn’t know the AI in this game was capable of that. After beating the four I had to defeat the champion, which was Red. Definitely the single toughest fight in the game. I had to use most of my potions and revives to defeat him, but I did manage to beat him on my first try. After that Oak shows up and congratulates you, and then the credits roll. 

Suck it nerd

The last thing I did was go and catch Mewtwo. Figured I should use my Master Ball on something after all. With him caught, I’m officially finished with Pokémon Blue! I’ll write up a review and give it a formal score here soon.

My last new Pokemon

Final team

Final play time: 15:37

Wednesday, September 15, 2021

Pokémon Blue Version: I Beat Up Animals For Money (And Items)

It took no time at all to reach Cerulean City. I think that might have been the shortest route so far. The Pokemart there carried repels thankfully, so I stocked up on those and on Pokeballs. Bikes costs a ridiculous amount of money, so I assume I’ll get one as a reward for something. And the gym leader here is Misty! Maybe my Squirtle will have to fight one of its own kind soon.

Is it actually possible to buy this?

Cerulean feels like the first town that is actually a decent size. There were a decent few houses with random people chilling inside. It looks like I will need to learn Cut before moving on. The gym had some easy water-type trainers inside. My Squirtle is resistant against water attacks, but he knows Mega-Punch so he did alright.

I liked Misty's description

Mist was easy too. Didn’t have to use any other Pokémon even. Her badge apparently lets me use Cut anywhere, so it seems like there aren’t any HMs in this game? Fine with me. I didn’t want to make a slave anyway. 

But when I went to the plant blocking my path, I couldn’t do anything with it. I missed a path northward though, so I headed that way first. After a massive amount of trainers, I finally found Bill’s house. Unfortunately I was not able to see his Pokémon collection, but he did give me a cruse ship ticket. 

Team Rocket is a bit more evil in this game

Back in town, I noticed that a cop no longer was blocking off one of the houses. Team Rocket had robbed the owners. I always thought that Team Rocket was a joke, but they are actually committing some serious crimes! They’re dumb though, and the perpetrator was still in their backyard. I beat him up and took the TM he stole and kept it for myself. Am I as bad as Team Rocket? Caught myself a Meowth soon after and left them at the daycare nearby. The above ground path to the next city is closed, so I had to use the Underground Path. Bit sketched because at the end of it, a lady said that people often loose stuff down there.

Vermilion City was packed full of stuff. An old man gave me a fishing rod and the slightly creepy Pokémon Fan Club leader gave me a bike voucher.


Game changer

Getting the bike was a huge step up. I was starting to get fed up with how slow Blue is at walking. I explored the Diglette Cave and caught one of them (thanks Reddit for suggesting I catch one ASAP!). Time to check out the S.S. Anne.

The exterior is much prettier than the interior

The S.S. Anne was a fairly tedious area. I generally play RPGs as a completionist; I enjoy talking to every NPC and fully exploring areas before moving on. For the sake of my sanity, I cannot do this here. Fighting ~20 trainers in one area just takes too much time. I rubbed an old man’s back for the Cut HM and found a Great Ball in the trash. I was wrong about there not being HMs in this game. I’m not sure what the point of unlocking the skill in the last gym was, given that I don’t believe I could have progressed this far without having beaten Misty. Now that I have Cut I can get into Vermilion’s gym.

The leaders name is Lt. Surge, but people call him the “Lightning American.” Further proof that Pokémon takes place in our own world!

Is this what Game Freak thinks Americans look like?

After beating Surge I started making my way towards Lavender Town, but Snorlax blocked my way. Apparently I gotta go through the Rock Tunnel to get there, so it looks like it’s time to backtrack. Rock Cave was too dark to see anything, so time for more backtracking to find out where I can get Flash.

I looked up what area Flash was in, and it didn’t take long to find it once I got there. I only have one Pokémon that was able to learn it though (thanks Dorwzee). Along the way my Wartortle evolved into Blastoise!

The Pokemon that will carry me for the rest of the game

Rock Tunnel was quick and easy with repels in hand. I don’t like areas with little Pokémon diversity, and there only seemed to be Zubats there. Lavender Town was only a few steps away from the cave exit. I can see why this town had creepy pastas written about it; the music was very strange and the Pokémon Tower is a bit morbid.

I understand now why there are so many creepypastas about this place

The Pokémon Tower requires a scope to see Pokémon in it, so I’m gonna come back once I find that. There wasn’t much south of town, so I went west and ended up in Celadon City. What a big town! There are actually skyscrapers, which isn’t something I expected to find for some reason. The department store was filled with unique stuff. I bought a bunch of lemonade in hopes that I can use it to open up the closed roads all around the game. There were some meta characters in Celadon that seem to be aware that they are in a video game.

Unexpected meta

There was a secret Team Rocket base inside the casino. The base had a rudimentary puzzle throughout it, which is a first for the game. There are tiles that move you in a specified direction. While not hard whatsoever, it was still nice to see the game try something like this. Giovanni, presumably one of the leaders of Team Rocket, was at the bottom of the dungeon. He left a Silph Scope for me, which means it’s time to go back to Lavender Town after I’m done with Celadon. 

Potential antagonist?

Celadon’s gym was the hardest so far. Grass type Pokémon are the most annoying type to fight, as they have binding and sleep attacks. It really draws the battles out. My Squirtle was at a type disadvantage, but he was still able to single-handedly take the leader down.

I like that gym leaders have unique portraits

The guard east of Celadon was happy to take a Lemonade in exchange for allowing me to go through. Right past them was Saffron City, which evidentiary is controlled by Team Rocket. The gym was the first place I noticed, so I knocked it out real quick. Instead of getting a badge, I got a Hitmonchan. There’s another gym next to it though, so I imagine I’ll be going there eventually.

That was all I could do in Saffron at the moment, so next I went back to the Pokémon Tower. This place is pretty sad for a kids game. The tower was being haunted by Cubone’s mother, but I bashed her to death so no more hauntings I guess.

What the hell is this thing?

The old man at the top gave me a flute to wake Pokémon up with, so I finally was able to get the Snorlax out of my way. After a pretty long trip, I got to Fuchsia City, though I’ll admit it took me an embarrassingly long time to find where the gym was (it’s tucked away amid the huge Safari Zone!) Finding the gym took longer than beating it, though Koga did put up more of a fight than anyone else so far.

That’ll be all for this post. I’ve gotten five of the eight badges, so I think I’m getting decently close to finishing the game. I’m hoping that it’ll only take one more post on here until I’m finished with the game. Looking forward to move on!

Time played so far: 10:46